![]() Making decisions that do not help game progression-that may even hamper progression-in an attempt to be consistent with a character or ethos (letting fleeing enemies flee, buying drinks at the pub that do nothing for you, donating to churches, eating only vegetarian items in NetHack, refusing to let magic users accompany your inquisitor-led party in Baldur's Gate II).Taking time to do things like undress, eat, sleep, and socialize (much easier in modern CRPGs like Oblivion there's actually a whole page on stuff like this).Refusing to do things that you know how to do until your in-game character knows how to do them (e.g., when I play Ultima V, I'll already know all the mantras because of Ultima IV, but I could refuse to use them until my character learns them).Resolving quests in ways that the game does not intend, or that does not give you maximum experience (e.g., just attack Mae'var in Baldur's Gate II because you "don't work with thieves", collect all the Threads of the Webspinner in Morrowind but dump them in the ocean to ensure they'll never be used).Inventing dialog between your party members or party members and NPCs.Developing a detailed backstory for your character.Mentally envisioning the environment through which your character progresses. ![]()
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